Free online virtual reality fitness arcade game action

Arcade XR Fighter

Ready to fight in Virtual Reality! The XR Arcade Fighting Game. Also available in Augmented Reality.

You will fight against Tsu Qtana in the VR arcade game. You move your fighter with your real movements and punches. 

You are Tmax and have to fight against Tsu Qtana in a 2D virtual reality arcade game style. You need to win 3 rounds for a next level out of 16. If you loose 3 rounds, the match will restart on this level so you have another chance. There are also beasts coming from the sides that you have to avoid (dodge or jump). The levels will only be saved as a logged in member (membership is free). There will be no pauses, for a break open the menu. You can punch and kick. You also have a Power Punch. The inputs are your real movements and actions. Power Punch can not be blocked, only avoid (jump) for defense.

You can play it in Virtual Reality, Augmented Reality (experimental, read instructions), mobil and desktop mode. It‘s also possible to play a Player versus Player Match with cross devices.

You can open a Player versus Player connection. There is no matchmaking, which means you have to have a partner. It also works mixed (VR/AR/Desktop). The connection currently only works in the same network yet.

You need to have the correct distance for a hit!
Punch correctly and always take the fist back after a punch! Only a punch counts, not the movement with stretched arms!

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Keep You Safe

Take care of your body and environment!
You against Tsu Qtana!

Let's fight

VIRTUAL REALITY

You can play it in Virtual Reality.

AUGMENTED REALITY

You can play it in Augmented Reality (Experimental)

MOBILE DEVICES

You can play it on mobile devices.

DESKTOP

You can play it on desktop.

PLAYER VS PLAYER

You can open a Player versus Player connection with cross devices.

16 LEVELS

It has 16 Levels against the computer.

WEBXR

No installation required.

INTERVAL TRAINING

As a Pro member you can create interval timers and use them in your training.

STATISTICS

As a member your workout will be recorded, so you can see your workout statistics.

HEART RATE SENSOR

As a member you can connect your bluetooth heartrate sensor to the ttraining, the burned calories will be shown.

START ARCADE XR FIGTHER

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FIGHTNow

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For Augumented Reality you need Android and Chrome and set experimental flags!

Read more

Put on your headset and train!

(HTC VIVE or OCULUS RIFT/QUEST) and a WebVR/WebXR supported Browser required (Supermedium Firefox, Oculus Browser )

 

You can play it also in AR, on mobil devices and desktop

Do you haven't VR exercise equipment?
What you have to do

Quick Instructions

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1.

AREA SETTINGS

It is recommended to have an length of 4m at least. Click in one corner of your virtual reality boundary and the training area will be set then accordingly. Hold your controller outside you will see the boundary. Make sure that the training area is within the virtual reality boundary everywhere!

Oculus Quest: Align the direction of view of your headset correctly. Stand in the middle of your space and look to the front. Press and hold the controller menu button until the countdown ring has completed.

Read more about settings

2.

Body Messure

Stand upright and lift your arms to the side. Your arms must be stretched sideways. Hold still until the the countdown ring has finished.

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3.

The Gameplay

You need to win 3 rounds for a next level out of 16. If you loose 3 rounds, the match will restart on this level so you have another chance.There are also beasts coming from the sides that you have to avoid (dodge or jump). There will be no pauses, for a break open the menu. Hold the trigger for 3 seconds. You can punch and kick. You also have a Power Punch. The inputs are your real movements and actions. Power Punch can not be blocked, only avoid (jump) for defense.

You need to have the correct distance for a hit!
Punch correctly and always take the fist back after a punch!
Only a punch counts, not the movement with stretched arms!

Read more about the control

4.

Deactivation Statistics

At the end of your training, deactivate it. It‘s only nessecery for the end statistic.

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