Random number of targets:
Choose enable/disable randomly number of targets. When disabled, it takes the minimum number of targets.
Minimum number of targets:
Set the minimum number of targets.
Maximum number of targets:
Set the maximum number of targets.
Set the size of the targets.
Target round suspend:
Set whether there should be rounds where no targets will appear.
Large kick target:
Set whether elongated targets (1m) should appear to kick or if the same targets should be set as on punching.
Fist target left / right:
Decide whether there are different targets for the individual fists that can only be hit with the right fist.
On: there are targets that must be beaten with the correct fist (left or right).
Off: the targets can be beaten with every fist.
Random: it is decided randomly if you have to beat with correct fist or with both/feet.
Fist left / right Balance:
Set the ratio for which fist the targets should appear more. This only works if fist target left / light is not Off.
Fists / feet balance:
Set the ratio for which the targets appear to punch and kick.
Time distance of targets:
Set how fast new targets should appear.
Time distance of targets, successively:
Set how quickly new destinations are going to appear when the targets are set to are one after another.
Set whether the targets should appear all at once or after each other. When enabled, the maximum and minimum targets can not be set, only 1 target appears.
Turn the targets appear from the pre-made combo‘s on/off.
Target hit direction:
Turn the indicator for the beat direction on targets on/off.
Turn the punch line on/off.
Turn the kick line on/off.
Turn the visual punch effect on/off.
Turn the visual kick effect on/off.
Turn the movement of the position area on/off.
Position move balance:
Set the ratio, whether there should be a change of position after the round or not.
Set how fast the position should move.
Set whether the position area should also rotate after a change of position.
Max position rotation:
Limit the maximum rotation of the position area.
Turn the additional position help on/off.
Set whether defense objects should appear or not.
Set the speed of movement of defense objects.
Defense / target balance:
Set the ratio how many defense objects should appear.
Defense objects balance:
Set the ratio of which defense objects should appear, between barrier and fists.
New sefense object time:
Set how fast new defense object should appear.
Fists / Feet on defense objects:
Turn on/off, if the fists / elbows / feet / knees can block the defense objects.
Only defense objects:
Switch on whether only defense objects should appear and no targets for beating.
Disable the defense attacks. defense attacks are blocks of several defense objects.
Defense attack balance:
Set the ratio how many times there should be defense attacks.
Turn the visual effect on/off when a defense object is hitted.